Responsive Face

I've been tinkerin with the new flex 2.0 Beta and what started as an effort to test ActionScript 3.0 math performance turned into something considerably more. Having always had a facsination with 3D math, I decided to write a simple 3D engine in flex 2 thinking it might be useful someday. While the usefulness remains to be seen, I had a lot of fun building this thing. Here are some of the highlighted features:

  • XML model definition
  • Ploygon surface styles (fill color, line color, alphas)
  • Symmetry math to mirror a model (see the face demo)
  • Vertex tweening so you can control a vertex’s movement
  • Animation Sequences to combine multiple vertex tweening groups (see the talking and/or kiss animations in the face demo)

!!!DEMOS!!! Note: These flex demos require Flash Player 9 or higher. 

 

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Categories: Adobe Flex | General
Posted by cmichael on Friday, January 11, 2008 7:55 PM
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3D Visualization

I've been trialing the flex 2 alpha with player 8.5 and have been most interested in the strict typing and the implications it has in compiler optimization and application performance. So I put together a little demo app to experiment with some math calculations. You can see some apps here and here . Please note that you will need flash player 8.5 to see the demo. Here is a screen snapshot:

This little guy was also showcased on the macromedia labs web site here.

I look forward to throwing some more examples up on my blog in the near future and maybe even getting a another spotlight on the labs site :)

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Categories: Adobe Flex
Posted by cmichael on Monday, August 27, 2007 7:10 AM
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