I've been tinkerin with the new flex 2.0 Beta and what started as an effort to test ActionScript 3.0 math performance turned into something considerably more. Having always had a facsination with 3D math, I decided to write a simple 3D engine in flex 2 thinking it might be useful someday. While the usefulness remains to be seen, I had a lot of fun building this thing. Here are some of the highlighted features:
- XML model definition
- Ploygon surface styles (fill color, line color, alphas)
- Symmetry math to mirror a model (see the face demo)
- Vertex tweening so you can control a vertex’s movement
- Animation Sequences to combine multiple vertex tweening groups (see the talking and/or kiss animations in the face demo)
!!!DEMOS!!! Note: These flex demos require Flash Player 9 or higher.
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